patch File for compiling storeGPU on Macos with CUDA 2.0

I am currently working with a middleware-App Demonstration using Nvidia’s CUDA.
After some time i make the example to work on MacOS 10.5.

You will need:

CUDA SDK and Toolkit for MacOS (you need to add the kext driver manually when installing the Toolkit)

the StoreCPU Sources


If you try to compile the source you will get some errors like this:


    ./storeGPU.h:41:19: error: cutil.h: No such file or directory
        (you need to include your inc path)


    ld: library not found for -lcutil
        (you need to include your lib path) error: macro “CUT_DEVICE_INIT” requires 2 arguments, but only 1 given

        (with version 2.0 of CUDA there is another CUT_DEVICE_INIT-Method)


    Undefined symbols:

    “sg_init()”, referenced from:

    run_md5_overlap_test()     in main.o

    run_sha1_overlap_test()     in main.o

        (here you need to add parameter to match with the new CUT_DEVICE_INIT-Call)


All Settings are done with the following Patch.

If your CUDE-SDK is installed in /Developer/CUDA  (normal setup path)

You may use the following patches to make the storeGPU-Demo to run:


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